CVE-2018-1000224

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
Configurations

Configuration 1 (hide)

OR cpe:2.3:a:godotengine:godot:*:*:*:*:*:*:*:*
cpe:2.3:a:godotengine:godot:*:*:*:*:*:*:*:*

History

No history.

Information

Published : 2018-08-20 20:29

Updated : 2023-12-10 12:44


NVD link : CVE-2018-1000224

Mitre link : CVE-2018-1000224

CVE.ORG link : CVE-2018-1000224


JSON object : View

Products Affected

godotengine

  • godot
CWE
CWE-131

Incorrect Calculation of Buffer Size

CWE-190

Integer Overflow or Wraparound

CWE-681

Incorrect Conversion between Numeric Types

CWE-908

Use of Uninitialized Resource

CWE-909

Missing Initialization of Resource