CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Configurations

Configuration 1 (hide)

cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*

History

21 Oct 2022, 19:37

Type Values Removed Values Added
References (MISC) https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ - (MISC) https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ - Exploit, Third Party Advisory

Information

Published : 2020-11-18 15:15

Updated : 2023-12-10 13:41


NVD link : CVE-2020-6016

Mitre link : CVE-2020-6016

CVE.ORG link : CVE-2020-6016


JSON object : View

Products Affected

valvesoftware

  • game_networking_sockets
CWE
CWE-787

Out-of-bounds Write

CWE-590

Free of Memory not on the Heap