Vulnerabilities (CVE)

Filtered by vendor Godotengine Subscribe
Filtered by product Godot
Total 2 CVE
CVE Vendors Products Updated CVSS v2 CVSS v3
CVE-2019-10069 1 Godotengine 1 Godot 2023-12-10 7.5 HIGH 9.8 CRITICAL
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
CVE-2018-1000224 1 Godotengine 1 Godot 2023-12-10 5.0 MEDIUM 7.5 HIGH
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.