Vulnerabilities (CVE)

Filtered by vendor Valvesoftware Subscribe
Filtered by product Game Networking Sockets
Total 4 CVE
CVE Vendors Products Updated CVSS v2 CVSS v3
CVE-2020-6019 1 Valvesoftware 1 Game Networking Sockets 2023-12-10 5.0 MEDIUM 7.5 HIGH
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
CVE-2020-6016 1 Valvesoftware 1 Game Networking Sockets 2023-12-10 10.0 HIGH 9.8 CRITICAL
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
CVE-2020-6017 1 Valvesoftware 1 Game Networking Sockets 2023-12-10 7.5 HIGH 9.8 CRITICAL
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
CVE-2020-6018 1 Valvesoftware 1 Game Networking Sockets 2023-12-10 7.5 HIGH 9.8 CRITICAL
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.